![]() Sitting there realising that you’ve left a really excellent card in your yard is an incredibly engaging bit of player interaction.ĭeciding what card to play on your turn isn’t only influenced by the actions you want to perform, but also by the cards you want to keep. Having a card taken from you by one player, only to see that card later appear in another’s yard, is a novelty that doesn’t wear off. Being able to acquire cards directly from other players keeps the decks small in size and cards constantly moving around the table - encouraging players to rethink any strategies that require a card they no longer have. Any cards not used during a player’s turn are placed in their yard, except for valuable ‘best friend’ cards placed in their discard regardless of use. After their own action, the player can choose to take a card from the park - a public row of cards, similar to other deckbuilders - or from another player’s yard. The recruitment stage is easily the most exciting part of playing Fort. Any number of elements in a single turn can change a player’s strategy, ensuring that Fort keeps things exciting throughout its satisfyingly short playtime of around 20 to 30 minutes. This forces players to choose the cards they take and play much more carefully, making sure each and every action counts.ĭespite how uncomplicated player turns can be, the simple structure opens up a wide range of possible choices and factors to consider. Unlike many other deckbuilders, where your entire hand of cards can be played to buy as many cards as your resources allow each turn, in Fort players play only a single card and take just one other to add to their deck. Turns move quickly in Fort with a small amount of straightforward steps to complete and actions that are easy for all players to understand. The components of the game are well made, you can imagine laying them out for a game on the tarmac of your neighbourhood street. The overall look and feel adds to the charm and whimsy of Fort’s theme.įort draws you in with its endearing depictions of pasta sculptures and water-pistol fights, but its gameplay takes it beyond being whimsical and into a deckbuilding game worth paying attention to. The components of the game are well made, with the laminated cards and chunky player boards having a satisfyingly kid-proof feeling to them you can imagine laying them out for a game on the tarmac of your neighbourhood street. Image: Leder GamesĮverything in Fort, from the design of each card to the little pizza and toy box resource tokens, transports the player back to a time where their parents would unleash them to climb trees, capture frogs, build structures out of junk and get up to all sorts of mayhem. Fort's art style is incredibly striking and really get's the game's theme across. Fort’s art design - of youngsters with Saturday morning cartoon hues and exaggerated expressions - gets its wonderful feeling of childlike freedom and fun across. ![]() ![]() It’s a game about kids doing kid stuff the cards show kids scuffed from skateboarding, careening in soapbox racers, stuffing their faces with cheese puffs and stuck together with glue in shades of paint splashes and crayon scrawls. The bright, at-first garish style works to elevate Fort’s already unique theme. The artwork is by Root illustrator Kyle Ferrin, who moves away from the softer tones found in the sober woodland warzone to a more eccentric colour palette here. Fort’s art design gets its wonderful feeling of childlike freedom and fun across.ĭesigned by Grant Rodiek as a retheme of 2018 release SPQF and published by Leder Games - the studio best known for Root - Fort is a deckbuilding game about a rabble of kids competing to see which of the local gangs can acquire the most stuff and build the best fort. Fort hops over these potential pitfalls by introducing some original ideas in a charming deckbuilding game focused on providing simple but engaging player interaction. Meandering through an overly-simple deckbuilder that refuses to take risks can be as excruciating as wrestling with an overly complex one, particularly for players familiar with the genre.
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